OrbitalsSubmitted by john on Sun, 08/10/2008 - 10:51 |
An orbital is a large, immobile ship, typically with heavy DP, a fair number of guns, scanners, or racks, and no engines at all. Orbitals are used for defending owned worlds and confer some special benefits to friendly ships at those worlds.
- Orbitals always repair damage during the Auto Repair II phase, even if they have fired their guns or received damage.
- You can repair damage to orbitals for a cost of 3 DP for 1 RU during the Repair phase (instead of the usual 2 DP for 1 RU cost).
- Orbitals fully repair any friendly or allied ships that are loaded or boarded during the Repair phase.
A starbase is a special type of orbital that each empire possesses at its homeworld at the start of the game. In addition to the standard orbital benefits, starbases provide these additional benefits:
- A starbase prevents all devices from functioning within the same sector.
- A starbase negates all ion storm damage to all ships, friendly or not, in its sector.
- Any ship in the same sector as a friendly or allied starbase always repairs damage during the Auto Repair II phase, even if those ships have fired, moved, or received damage.
- A starbase cannot be self-destructed, nor can it be destroyed by self-destructing cargo aboard it.
Basic configuration:
- Guns: 30 (starbase 150)
- DP: 40 (starbase 200)
- Engines: 0 (maximum 0)
- Scan: 1 (starbase 2)
- Racks: 2 (starbase 8)
- Tonnage: 20 (starbase 999)
- Cost: 25 (starbase n/a)
Additional component cost:
- Guns: exp(guns/10)
- DP: exp(DP/15)
- Engines: n/a
- Scan: exp(scan/2)
- Racks: exp(racks/3)
Additional component tonnage:
- Guns: exp(guns/10)
- DP: exp(DP/20)
- Engines: n/a
- Scan: exp(scan/5)
- Racks: exp(racks/2)


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