|Submitted by john on Sun, 08/10/2008 - 14:26|
Devices are special ships that are deployed in a specific sector to produce a given effect. All empires start the game with the necessary technical details for constructing these devices, and are limited only by their cost. All devices have a one DP.
Some devices are single-use items, which produce their effect only for the turn on which they are deployed. Single-use devices are automatically destroyed when they are deployed. Other devices are persistent, and their effect is ongoing so long as the device is not destroyed. Persistent devices can be loaded (at which point they become inactive) and redeployed elsewhere.
The following devices are available to all empires:
- inertial damper -- This is a one-shot devices that disables the engines of all ships in one sector for one turn. Ships in the affected sector have an effective engine rating of zero for that turn, and any movement orders issued for the affected ships are cancelled. Note that wormnet travel is not affected by an inertial damper.
- ion generator -- This is a persistent device that generates an ion storm in the affected sector. The new storm has a rating of seven and persists as long as the ion generator remains in the same sector. Ion generators can be deployed in the same sector as existing ion storms or in tandem with other ion generators to produce multiple ion storms, which inflict their combined ratings as damage on ships in the same sector. Ion generators are themselves immune from all ion storm damage.
- pocket nebula -- A pocket nebula is a persistent device that produces a nebula-like effect in one sector for as long as the device remains deployed. As with true nebulae, ships within the affected sector have an effective scan rating of zero, and no ships outside that sector can scan into it.
- pollution bomb -- This is a one-shot device that reduces the production of any world in the same sector to zero for one turn. Affected worlds return to their normal production value on the following turn. Pollution bombs have no effect on empire homeworlds.
- portal hammer -- A portal hammer is a one-shot devices that causes any wormnet portals in the affected sector to collapse for one turn. Any wormnet movement through the collapsed portal is cancelled.
- storm shield -- This is a one-shot device that prevents ion storm damage to all ships in one sector for one turn. Each starbase is equipped with a persistent storm shield that is always active. Note that a storm shield does not cancel the scanner interference effect of ion storms. It simply effectively reduces the storm's damage rating to zero.
- warpdrone -- A warpdrone is a persistent device that creates a temporary wormnet portal connected to all other warpdrone portals created by the same empire. Only the owning empire and its allies can use warpdrone portals. If the warpdrone is destroyed, its portal collapses immediately, and any pending movement orders through that portal are canceled. If a warpdrone is deployed in a sector that contains existing worlds or portals, the temporary portal collapses until the warpdrone is moved elsewhere (or the other objects drift out of the sector). If multiple warpdrones are moved to the same sector, all of their temporary portals collapse until only one warpdrone is present in that sector. Warpdrone portals (but not the warpdrones themselves) are susceptible to portal hammers.
A device deployed in the same sector as an operational starbase (friendly or otherwise) will not function. A persistent device deployed in the same sector as a starbase is simply unloaded and not deployed (and can be loaded and redeployed later). A one-shot device deployed in the same sector as a starbase is unloaded and destroyed without being activated.