Firing MissilesSubmitted by john on Tue, 08/12/2008 - 20:27 |
When you fire a missile all of its guns are expended against a single target and the missile is destroyed. A missile must be unloaded from a carrier on the turn it is fired. You can explicitly unload a missile before you fire it, but if you fire a loaded missile the game server conveniently issues an automatic unload command for it first. If a missile is unloaded and not fired on that turn, it must be reloaded on a subsequent turn to be used.
Note that firing a missile is not the same as firing its carrier guns. That is, a loaded missile can be fired, leaving its carrier free to move to another sector in a "hit-and-run" attack.
It is possible on the same turn to unload one missile, load a second missile in the same rack space, and fire both missiles during the Combat phase.


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