Relocate Homeworlds

Every empire must maintain a single homeworld if it possesses any worlds at all.  An empire's homeworld receives the following benefits:

  • Homeworlds cannot be interdicted (although they can be blockaded).
  • Homeworlds are immune to the effects of pollution bomb devices.

If an empire's existing homeworld is conquered, its homeworld is automatically relocated at this point to the next safest world, as follows:

  • The safest world is considered to be the world owned by the same empire that has the highest ratio of friendly or allied DP to enemy guns.
  • If there is a tie among one or more worlds, then the world with the highest friendly or allied DP count will be selected.
  • If there is still a tie, the world with the highest production will be selected
  • If there is still a tie, the world closest to the previous homeworld will be selected
  • If there is still a tie, then a world will be selected randomly from the remaining candidates.

Homeworld relocation ignores blockade and interdiction rules.  Additionally, the newly selected homeworld will have its production doubled for the current turn.